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See also: storage
class reference.
The storage class can store the parameters it receives from a signal, as well as transmit the stored parameter values through its own signal.
Table 1.13. storage class use example
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fused |
unfused |
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// instantiate all of the components we need signals::storage<void (), signals::fused> banger; signals::storage<void (float), signals::fused> floater(2.5f); signals::storage<void (float), signals::fused> collector(0.0f); // create the network (banger to floater.send, floater to collector) banger >>= floater.send_slot() >>= collector; // signal from banger causes floater to output 2.5 banger(); BOOST_CHECK_EQUAL(collector.at<0>(), 2.5f); // change the value in floater floater(1.5f); floater.send(); // we can also signal floater directly BOOST_CHECK_EQUAL(collector.at<0>(), 1.5f);
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// instantiate all of the components we need signals::storage<void (), signals::unfused> banger; signals::storage<void (float), signals::unfused> floater(2.5f); signals::storage<void (float), signals::unfused> collector(0.0f); // create the network (banger to floater.send, floater to collector) banger >>= floater.send_slot() >>= collector; // signal from banger causes floater to output 2.5 banger(); BOOST_CHECK_EQUAL(floater.at<0>(), 2.5f); BOOST_CHECK_EQUAL(collector.at<0>(), 2.5f); floater(1.5f); // change the value in floater floater.send(); // we can also signal floater directly BOOST_CHECK_EQUAL(collector.at<0>(), 1.5f);
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| Copyright © 2007 Stjepan Rajko |